scalar data typeの例文
- SQR has four scalar data types.
- The new API features shader tracing and HLSL compiler enhancements, support for minimum precision HLSL scalar data types, UAVs ( Unordered Access Views ) at every pipeline stage, target-independent rasterization ( TIR ), option to map SRVs of dynamic buffers with NO _ OVERWRITE, shader processing of video resources, option to use logical operations in a render target, option to bind a subrange of a constant buffer to a shader and retrieve it, option to create larger constant buffers than a shader can access, option to discard resources and resource views, option to change subresources with new copy options, option to force the sample count to create a rasterizer state, option to clear all or part of a resource view, option to use Direct3D in Session 0 processes, option to specify user clip planes in HLSL on feature level 9 and higher, support for shadow buffer on feature level 9, support for video playback, extended support for shared Texture2D resources, and on-the-fly swapping between Direct3D 10 and 11 contexts and feature levels.