scalar data typeの例文

例文

  1. SQR has four scalar data types.
  2. The new API features shader tracing and HLSL compiler enhancements, support for minimum precision HLSL scalar data types, UAVs ( Unordered Access Views ) at every pipeline stage, target-independent rasterization ( TIR ), option to map SRVs of dynamic buffers with NO _ OVERWRITE, shader processing of video resources, option to use logical operations in a render target, option to bind a subrange of a constant buffer to a shader and retrieve it, option to create larger constant buffers than a shader can access, option to discard resources and resource views, option to change subresources with new copy options, option to force the sample count to create a rasterizer state, option to clear all or part of a resource view, option to use Direct3D in Session 0 processes, option to specify user clip planes in HLSL on feature level 9 and higher, support for shadow buffer on feature level 9, support for video playback, extended support for shared Texture2D resources, and on-the-fly swapping between Direct3D 10 and 11 contexts and feature levels.

隣接する単語

  1. "scalar conductivity"の例文
  2. "scalar constant"の例文
  3. "scalar coupling"の例文
  4. "scalar curvature"の例文
  5. "scalar data"の例文
  6. "scalar density"の例文
  7. "scalar diffraction theory"の例文
  8. "scalar electric potential"の例文
  9. "scalar energy"の例文
  10. "scalar equation"の例文
  11. "scalar curvature"の例文
  12. "scalar data"の例文
  13. "scalar density"の例文
  14. "scalar diffraction theory"の例文
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